Slow Games are physical video games with a very low frequency of interaction: one move a day.
The games are based on classic video games (Mario, Pong, etc). By reducing the feedback loop to a frequency of a day, the games take a new perspective and the skills required to make progress are radically different. While traditional video games require good hand-eye coördination and concentration, Slow Games challenge our memory, capacity of observation and patience.
What better way to ‘ruin’ video games than to reimagine Super Mario Brothers as a walking simulator about feelings?
In an elegant stroke of free-market irony, self-proclaimed enemy of feminism Ayn Rand has become a girl-power commodity several decades after her death.
Nobody in history has ever listened to an entire episode front-to-back, but still we can make some educated guesses about the show based on the snippets we’ve heard, like marine biologists who study the recordings of deep distant moans to imagine the lives and loves of the elusive blue whale.