Ghosts of Fast Food Past

This deeply root­ed attach­ment to the form and func­tion of fast food chains is, of course, no acci­dent. These com­pa­nies were ear­ly adopters of archi­tec­tur­al brand­ing — the process of cre­at­ing eas­i­ly rec­og­niz­able, dis­tinc­tive build­ings that reflect a brand’s “per­son­al­i­ty” and attract cus­tomers through a vari­ety of spa­tial and light­ing tech­niques. The brick and mor­tar stylings of dri­ve-thru restau­rants — from the gold­en arch­es on McDonald’s to the chuck­wag­on shape of the first Roy Roger’s — are seared not only into our per­son­al mem­o­ries, but the col­lec­tive pub­lic con­scious­ness.

On formalism

In a recent arti­cle for Poly­gon, Ben Kuchera described David O’Reilly’s Moun­tain as “a one dol­lar video game that seems to be laugh­ing at peo­ple who strain to find mean­ing in abstract indie titles.” This is a prob­lem.

Real World Use Cases for High-Risk Users

In this essay, I’m going to present a set of use cas­es or user out­come sce­nar­ios. I’m going to try to make them as human as pos­si­ble [] but I’m going to look at some slight­ly more spe­cif­ic cas­es and put a bit more empha­sis on how actu­al tech­ni­cal coun­ter­mea­sures may be used by real users.

Invisible Boxes

Invis­i­ble Box­es is an explo­ration of the unex­am­ined devices that can be found every­where in the city: sen­sors, net­work­ing units, and oth­er tech­no­log­i­cal addi­tions to the streetscape and urban fab­ric that are gen­er­al­ly ignored and invis­i­ble to the pub­lic despite being in plain view, and when noticed, are almost entire­ly opaque and illeg­i­ble.