This deeply rooted attachment to the form and function of fast food chains is, of course, no accident. These companies were early adopters of architectural branding — the process of creating easily recognizable, distinctive buildings that reflect a brand’s “personality” and attract customers through a variety of spatial and lighting techniques. The brick and mortar stylings of drive-thru restaurants — from the golden arches on McDonald’s to the chuckwagon shape of the first Roy Roger’s — are seared not only into our personal memories, but the collective public consciousness.
In a recent article for Polygon, Ben Kuchera described David O’Reilly’s Mountain as “a one dollar video game that seems to be laughing at people who strain to find meaning in abstract indie titles.” This is a problem.
In this essay, I’m going to present a set of use cases or user outcome scenarios. I’m going to try to make them as human as possible  but I’m going to look at some slightly more specific cases and put a bit more emphasis on how actual technical countermeasures may be used by real users.
Invisible Boxes is an exploration of the unexamined devices that can be found everywhere in the city: sensors, networking units, and other technological additions to the streetscape and urban fabric that are generally ignored and invisible to the public despite being in plain view, and when noticed, are almost entirely opaque and illegible.