Adventure Time: a Complete and Total History of the Adventure Time Universe

You’ll explore the very nature of mag­ic and real­i­ty, learn all about the leg­ends and ancient gods and mon­sters that dom­i­nat­ed pre­his­to­ry, bear wit­ness to the great Mush­room War, and heed the tale of the demon princess and the ice wiz­ard, read­ing all about their lives apart and togeth­er, and their even­tu­al trans­for­ma­tions into the Vam­pire Queen and the Ice King. After that, you’ll walk through the rise of the Land of Ooo and the Can­dy King­dom, wit­ness­ing all of the events that tran­spired after the Mush­room War, over the rough­ly one thou­sand years between the war and the first episode of the first sea­son.

Splain it to Me

Here’s a series of events that hap­pens many times dai­ly on my favorite bas­tion of mis­com­mu­ni­ca­tion, the bird web­site. Per­son tweets some fact. Oth­er peo­ple reply with oth­er facts. Per­son com­plains, “Ugh, ran­dos in my men­tions.” Harsh words may be exchanged, and every­one exits the encounter think­ing the oth­er per­son was mon­u­men­tal­ly rude for no rea­son.

While some folks in some cir­cles make hay over “well-actu­allys” and being “splained to” by “ran­dos,” see­ing such replies as bad-faith social pos­tur­ing or indica­tive of deep-seat­ed bias, more often than not I chalk up the fric­tion to, like our yelling New York­er being tak­en for rude, cross-cul­tur­al com­mu­ni­ca­tion break­down.

Conceptual Debt is Worse than Technical Debt

The main issues in the case of tech­ni­cal debt are that the prod­uct is run­ning slow­ly, not scal­ing well, or pre­vent­ing your com­pa­ny from get­ting new improve­ments out the door — but con­cep­tu­al­ly the prod­uct is intu­itive. Tech­ni­cal debt is usu­al­ly bad, but fix­able.

On the oth­er hand, con­cep­tu­al debt hap­pens when you’ve made design choic­es that lead to an unin­tu­itive prod­uct. The prod­uct is unin­tu­itive because you’ve cho­sen the wrong way to mod­el and rep­re­sent the core con­cepts in your sys­tem.