Video game execution watched by 325,000 players

This week, a play­er named Dark­Side was caught using a cheat pro­gram to tele­port into build­ings, kill pow­er­ful char­ac­ters and make off with all the loot. When oth­er play­ers com­plained, some of them cap­tur­ing video of the crime tak­ing place, devel­op­er Are­naNet stepped in. Secu­ri­ty lead Chris Cleary took con­trol of the char­ac­ter in-game, stripped off all its valu­able armour and then forced the avatar to run off a bridge, plung­ing to its dig­i­tal demise. The play­er was then banned.

The habitual be

[There’s a] fre­quent­ly mis­un­der­stood con­struc­tion that lin­guists refer to as the “habit­u­al be.” When speak­ers of stan­dard Amer­i­can Eng­lish hear the state­ment “He be read­ing,” they gen­er­al­ly take it to mean “He is read­ing.” But that’s not what it means to a speak­er of Black Eng­lish, for whom “He is read­ing” refers to what the read­er is doing at this moment. “He be read­ing” refers to what he does habit­u­al­ly, whether or not he’s doing it right now.

Political Facebook unfriending

Anoth­er aca­d­e­m­ic way to start talk­ing about unfriend­ing would be to high­light the impor­tance of under­stand­ing dis­con­nec­tiv­i­ty as an inte­gral part of any attempt to under­stand con­nec­tiv­i­ty.

Man Hands

When Jen Lacey gets her toes done, she does both feet, even though one of them is made of rub­ber. “I always paint my toe­nails,” she says, “because it’s cute, and I want to be as reg­u­lar as pos­si­ble.” But for a long time, even with the paint­ed toes, her pros­thet­ic foot looked ridicu­lous. The rub­ber foot shell she had was wide, big and ugly. “I called it a sasquatch foot,” she jokes. “It’s an ugly man foot.”

The Hypocrisy of the Internet Journalist

I could build a dossier on you. You would have a unique iden­ti­fi­er, linked to demo­graph­i­cal­ly inter­est­ing facts about you that I could pull up indi­vid­u­al­ly or en masse. Even when you changed your ID or your name, I would still have you, based on traces and behav­iors that remained the same — the same com­put­er, the same face, the same writ­ing style, some­thing would give it away and I could relink you.

Against the Frictionless Interface! An Interview with Lori Emerson

I’m inter­est­ed in think­ing about how cer­tain (large­ly prof­it-dri­ven) deci­sions about inter­faces for human-com­put­er-inter­ac­tion fun­da­men­tal­ly affect the human user–determining their access to infor­ma­tion along with what and how they’re able to cre­ate. This uneven dis­tri­b­u­tion of pow­er between user and dig­i­tal com­put­er is most obvi­ous when we start to think about why the keyboard/screen/mouse inter­face has become the only way for us to inter­act with our machines or when we look at the his­to­ry of how a par­tic­u­lar notion of the Graph­i­cal User Inter­face was used to advance an ide­ol­o­gy of the user-friend­ly.